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This is a game that take a great deal of time to play, but it causes your mind to work as you progress through the levels.
The sudden turn of events will always keep the players on edge.
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We bought this game of risk to replace our old game, which was lost in a move. There are several differences in the new risk and the old risk. One difference is the mission cards. At first I was disapointed that the mission cards were not the same as the old risk, but after playing a few games, I admit that it is just as much fun. The other difference with the game is the lack of army boxes. The old game came with a clear plastic box to store each army color in. This game does not have boxes, just wells in the box to store each color. The clear boxes were quite useful during the game as you spend a lot of time taking armies out and putting armies in the box as you lose or gain reinforcements. I find the lack of boxes a pain as pieces fall on the floor etc. when you just have them piled on the table. However, it is still a great game and we are happy with this version.
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I used to be a RISK lover...until I tried other strategy games. However, this game is great for beginners who are just discovering wargames- RISK is simple, abstract, yet it will keep you busy for hours (a typical game lasts two hours or so). There is no economy/supplies to focus on, just combat. You place your men, you attack, and you defend. The amount of reinforcements per turn received is based on the amount of territories you have in a horribly misshaped map of the world divided into 42 territories. Controlling an entire continent gives more troops per turn, the only "resource" in this game. At first this game is a great time waster, since you'll always be just barely living for the next fresh troops to replenish the supply lost from brutal attacks and gallant battles. The pieces are quite well crafted, with tiny infantry, cavalrymen, and a cannon in six different colors stored in a durable plastic divider tray. The game is simple- and this may be its downfall. Battles relie completely on dice, and here you will discover what RISK veterans call "RISK dice"- there have been instances where 7 on 1 attacks have lost. Also, the game tends to get repetitive- for hours on end, you simply place troops, attack, die, and the cycle repeats until someone controls the ENTIRE BOARD. Imagine playing a chess game with only pawns and one king. A number of the games won't be lost from poor planning or inexperience, but from luck of the dice. There is no other advantages to consider other than having a higher dice roll than your opponent. The lowdown:
PROS
-beautifully crafted pieces
-simple gameplay that can be learned and understood by anyone with a shallow learning curve
CONS
-game relies COMPLETELY on dice
-players do nothing between their own turns; they only do something if another player chooses to target them
-on the other hand, the pieces are tiny. They can very easily be lost, knocked down, or moved even if you roll the dice on the game board.
-setup takes 15 minutes or more depending on the amount of players
IMPORTANT: This isn't a con or pro, per se, but worth mentioning. There are three types of pices- the infantry, cavalry, and artillery. These aren't different types of units, they're just counters. Infantry means 1, cavalry represents 5, and artillery represent 10.
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As long as you aren't a big dummy, you'll love this game. I love this game with all my heart, and body . . . which says a lot. One time I thought about Risk too much, I pooped my pants. If anyone tells you this game isn't the best game in the universe, you'd better head butt them immediately because they're the biggest idiot in the world. Trust me, I would know.
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...and that's exactly what RISK does! I was introduced to this beautiful game when I was only 12, and I've been hooked ever since, though finding an eager player in my small, busy family is hard. You may think this game is a tad expensive, but that's because of the beautifully crafted game pieces you'll find- hundreds of little soldiers standing at the ready, along with cavalrymen wielding swords and artillery. Modeled after the world around the 19th century and using Revolutionary-era units, the world is yours! RISK is a relatively simple game compared to other more complicated war games; you simply place your men, attack, defend, and you can fortify strongholds. Along the way you gain territory cards, which can be cashed in for bonus reinforcements. This is a great game and will be a keystone in your board game collection for years to come. Never again will a rainy day be boring. The lowdown:
PROS
-finely crafted game pieces in six different colors
-game has a plastic tray with compartments for everything
-thick cardboard game mat; very durable
-different ways to play the game (in this game there is also a variant called Secret Mission RISK)
CONS
-a game may takes hours to finish
-the game pieces are very tiny, so they may be easily knocked over or get lost
-the game takes a long time to set up (15-20 minutes!)
-misshaped continents (ukraine [a european territory] is half the size of asia)
-younger players may not understand so well
-the game relies heavily on dice rolls for the outcome of your battles
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